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101.
Novice programmers struggle to understand introductory programming concepts and this difficulty, associated with learning to program, contributes mainly to the lack of interest in the field of Computer Science at tertiary level. Programming assistance tools have been used to assist novice programmers extensively at education institutions. A programming assistance tool (PAT) is a software program that can be used by novice programmers to learn how to program and/or improve their understanding of programming concepts.This research proposes that novice programmers, specifically Information Technology (IT) scholars in South African secondary schools, could be supported by PATs. The main objective of this research was to determine whether the use of a PAT impacted IT scholars' understanding of programming concepts and their motivation towards programming in general. Criteria for the selection of PATs were derived from the programming difficulties identified in literature and from surveys to IT teachers and scholars. The selection criteria were grouped into programming knowledge and programming skills categories. Existing PATs were evaluated using the selection criteria and three PATs, namely, RoboMind, Scratch and B#, were selected for evaluation in this research study. A convenience sample of schools participated in the study. The three PATs provided different approaches while being able to support the Delphi programming language used in schools that participated in the study.The findings of this research indicated that, although scholars perceived the PATs to be useful in the explanation of certain of the programming concepts, there was no conclusive evidence that IT scholars who used a PAT had a significantly better understanding of programming concepts and motivation towards programming than scholars who did not use a PAT. Participant feedback was used to identify the strengths and shortcomings of the three PATs and to provide recommendations for the development of future PATs specifically designed to support IT scholars.  相似文献   
102.
Online multiplayer games create new social platforms, with their own etiquette, social rules of conduct and ways of expression. What counts as aggressive and abusing behavior may change depending on the platform, but most online gaming companies need to deal with aggressive and abusive players explicitly. This usually is tied to a reporting mechanism where the offended player reports an offense. In this paper, we develop tools for validating whether a verbal aggression offense report refers to a real offense or not, in the context of a very popular online social game, called Okey. Our approach relies on the analysis of player behavior and characteristics of offending players. In the proposed system, chat records and other social activities in the game are taken into account, as well as player history. This methodology is sufficiently generic, and it can be applied to similar gaming platforms, thus describing a useful tool for game companies. We report our results on data collected over a six months period, involving 100,000 users and 800,000 game records, and illustrate the viability of such analysis, while providing insights on the factors associated with verbal aggression and abusive behavior for social games.  相似文献   
103.
In this paper, the problem of terahertz pulsed imaging and reconstruction is addressed. It is assumed that an incomplete (subsampled) three dimensional THz data set has been acquired and the aim is to recover all missing samples. A sparsity-inducing approach is proposed for this purpose. First, a simple interpolation is applied to incomplete noisy data. Then, we propose a spatio-temporal dictionary learning method to obtain an appropriate sparse representation of data based on a joint sparse recovery algorithm. Then, using the sparse coefficients and the learned dictionary, the 3D data is effectively denoised by minimizing a simple cost function. We consider two types of terahertz data to evaluate the performance of the proposed approach: THz data acquired for a model sample with clear layered structures (e.g., a T-shape plastic sheet buried in a polythene pellet), and pharmaceutical tablet data (with low spatial resolution). The achieved signal-to-noise-ratio for reconstruction of T-shape data, from only 5% observation was 19 dB. Moreover, the accuracies of obtained thickness and depth measurements for pharmaceutical tablet data after reconstruction from 10% observation were 98.8%, and 99.9%, respectively. These results, along with chemical mapping analysis, presented at the end of this paper, confirm the accuracy of the proposed method.  相似文献   
104.
Based on the investigation reports for two major railway accidents in China and the USA, as well as the analysis of related systems, this paper compares the differences between Chinese and American railway accident investigation modes along different dimensions. The four aspects attended to are the investigation purpose, institutional basis, scope and process, and type of conclusion. The results reveal the role of social factors in shaping the investigation pattern of engineering accidents, and show engineering accidents can serve as a window to understanding a society and the ways that learning from engineering accidents is a socially institutionalized process. A final discussion considers possible improvements that might be introduced into the Chinese mode of engineering accident investigation.  相似文献   
105.
This paper presents a hierarchical dynamic power management (DPM) framework based on reinforcement learning (RL) technique, which aims at power savings in a computer system with multiple I/O devices running a number of heterogeneous applications. The proposed framework interacts with the CPU scheduler to perform effective application-level scheduling, thereby enabling further power savings. Moreover, it considers non-stationary workloads and differentiates between the service request generation rates of various software application. The online adaptive DPM technique consists of two layers: component-level local power manager and system-level global power manager. The component-level PM policy is pre-specified and fixed whereas the system-level PM employs temporal difference learning on semi-Markov decision process as the model-free RL technique, and it is specifically optimized for a heterogeneous application pool. Experiments show that the proposed approach considerably enhances power savings while maintaining good performance levels. In comparison with other reference systems, the proposed RL-based DPM approach, further enhances power savings, performs well under various workloads, can simultaneously consider power and performance, and achieves wide and deep power-performance tradeoff curves. Experiments conducted with multiple service providers confirm that up to 63% maximum energy saving per service provider can be achieved.  相似文献   
106.
Nonlinear adaptive filtering has been extensively studied in the literature, using, for example, Volterra filters or neural networks. Recently, kernel methods have been offering an interesting alternative because they provide a simple extension of linear algorithms to the nonlinear case. The main drawback of online system identification with kernel methods is that the filter complexity increases with time, a limitation resulting from the representer theorem, which states that all past input vectors are required. To overcome this drawback, a particular subset of these input vectors (called dictionary) must be selected to ensure complexity control and good performance. Up to now, all authors considered that, after being introduced into the dictionary, elements stay unchanged even if, because of nonstationarity, they become useless to predict the system output. The objective of this paper is to present an adaptation scheme of dictionary elements, which are considered here as adjustable model parameters, by deriving a gradient‐based method under collinearity constraints. The main interest is to ensure a better tracking performance. To evaluate our approach, dictionary adaptation is introduced into three well‐known kernel‐based adaptive algorithms: kernel recursive least squares, kernel normalized least mean squares, and kernel affine projection. The performance is evaluated on nonlinear adaptive filtering of simulated and real data sets. As confirmed by experiments, our dictionary adaptation scheme allows either complexity reduction or a decrease of the instantaneous quadratic error, or both simultaneously. Copyright © 2015 John Wiley & Sons, Ltd.  相似文献   
107.
Large lectures are the predominant way of teaching first-year students at universities in Norway. However, this forum for education is seldom discussed as a context for a formative feedback practice. The purpose of this sequential mixed methods study was to address whether and how a student-response system can open for a formative feedback practice in lectures and thereby support students' ability to monitor their own learning, as well as supply insight into how students engage with the feedback in their course work. The context for the study was large lectures (150–200 students) in a qualitative method course for first-year psychology students. Findings from the survey (n = 149) showed a positive correlation between the extent to which students report that they use clickers to monitor their own learning, and the extent to which they report that they used the feedback in their own course work. However, findings indicate that students valued the process of monitoring their own learning during the lectures to a greater extent than they actually used the feedback in their course work. Findings from interviews (n = 6) illustrated various ways students applied feedback in their course work.  相似文献   
108.
Acquiring the skills needed to solve certain types of problems is one of the main challenges of distance university education, demanding extra motivation from students to tackle it. New technology should be one of our great allies in addressing these problems. This article proposes an expert system with a web‐based problem‐solving simulator for a multidevice environment in order to allow students to access an unlimited number of problems with their corresponding solutions, immediately, anytime and anywhere. The types of problems that can be used are those based on quantitative methods with a fixed methodology to be followed. A successful case study was carried out for the subject Operations Management at the Distance University of Madrid (UDIMA), with three different problem simulators having been developed. The results were very satisfactory compared with previous academic years in terms of motivation. A decrease in students that did not sit the final examination was observed, as was an increase in the number of visits to the Moodle classroom. Students also responded positively in their assessments of the initiative.  相似文献   
109.
BDI模型能够很好地解决在特定环境下的Agent的推理和决策问题,但在动态和不确定环境下缺少决策和学习的能力。强化学习解决了Agent在未知环境下的决策问题,却缺少BDI模型中的规则描述和逻辑推理。针对BDI在未知和动态环境下的策略规划问题,提出基于强化学习Q-learning算法来实现BDI Agent学习和规划的方法,并针对BDI的实现模型ASL的决策机制做出了改进,最后在ASL的仿真平台Jason上建立了迷宫的仿真,仿真实验表明,在加入Q-learning学习机制后的新的ASL系统中,Agent在不确定环境下依然可以完成任务。  相似文献   
110.
《工程(英文)》2021,7(9):1313-1325
The rapid advance of autonomous vehicles (AVs) has motivated new perspectives and potential challenges for existing modes of transportation. Currently, driving assistance systems of Level 3 and below have been widely produced, and several applications of Level 4 systems to specific situations have also been gradually developed. By improving the automation level and vehicle intelligence, these systems can be further advanced towards fully autonomous driving. However, general development concepts for Level 5 AVs remain unclear, and the existing methods employed in the development processes of Levels 0–4 have been mainly based on task-driven function development related to specific scenarios. Therefore, it is difficult to identify the problems encountered by high-level AVs. The essential logical and physical mechanisms of vehicles have hindered further progression towards Level 5 systems. By exploring the physical mechanisms behind high-level autonomous driving systems and analyzing the essence of driving, we put forward a coordinated and balanced framework based on the brain–cerebellum–organ concept through reasoning and deduction. Based on a mixed mode relying on the crow inference and parrot imitation approach, we explore the research paradigm of autonomous learning and prior knowledge to realize the characteristics of self-learning, self-adaptation, and self-transcendence for AVs. From a systematic, unified, and balanced point of view and based on least action principles and unified safety field concepts, we aim to provide a novel research concept and develop an effective approach for the research and development of high-level AVs, specifically at Level 5.  相似文献   
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